Right, here we come to it – the ultimate episode for all the Scott fangirls, the episode that is 150% Scott-tastic, and the eldest Tracy’s very finest hour. Or, once we’ve reviewed it again, is it really? Or is it actually an extended riff on a hurt/comfort theme? Discuss. Later. After this.

Anyway, we open on the soothing whine of Thunderbird One’s rockets. Scott Tracy is flying home and reporting to Jeff, in his most laid back manner, that the fire IR had been called to wasn’t as bad as it first appeared. There weren’t too many casualties either and he hums a cheerful tune that I always like to think Virgil was playing on the piano before Scott flew out on the call. This just makes what happens next all the more jarring.

A violent blast shakes the Thunderbird’s cockpit. Scott instantly switches his flight pattern and attitude, curtly informing base that he’s under attack from three unidentified aircraft! He tries to take evasive action, but the three red fighters are incredibly vicious. Jeff encourages Scott to get the nose up, but they get the drop on our boy and score a direct hit. Although he does manage to lift the nose a little, Scott’s got no way to avoid a crash, sliding Thunderbird One bang into the Saharan sands and cracking his head on the steering lever. Ouchie. Where was your damn seatbelt?? (Not to mention, your 15,000 miles per hour top speed…?)

The episode title comes up over the shocking image of the Thunderbird One crash site. Inside his ship, Scott is still unconscious, his bloodied head resting on the steering lever. Their mission apparently over, the mysterious three fighters peel off and report to someone in a rapid-fire language – we can only catch the word ‘Thunderbird’ mentioned. Who are they? Where did they come from? And how is our poor shot-down Scott?

We return to Tracy Island, where they appear to have been listening to the whole attack from the lounge. Tin-Tin exclaims, “Mr Tracy how terrible what can have happened?” in a single breath. Jeff doesn’t answer – he’s still trying to get through to Scott on the radio. But nobody is answering.

Back in the crashed Thunderbird, Scott slowly comes round, wincing from the sizeable gash in his forehead. His hair is appropriately gigantic after the action. Looking strange and confused, he tries to radio home, then realises the radio has been smashed by the landing. Is that likely? The rest of his ship is fine, and it’s just the frickin’ radio that gets bashed up? This will become a theme of the episode. Anyway, Scott takes a look out of his viewing hatch. Spooky Egyptian music overlays the desolate scenery of sand, sand and more sand. I like how bright it is. Is also like Scott’s deadpan line, which goes “What a predicament. Five thousand miles from base…and the radio’s dead.” Then he realises he’s about to pass out, the desert blurs from his point of view, and our intrepid pilot zonks out over his window, leaving him exposed to the harsh desert sun. The zoom-out leaves us in no doubt that help is highly unlikely in this isolated wasteland.

His family are rushing into action. Virgil hurries into the lounge, saying he’s spoken to Brains and wants to know what happened. Jeff fills him in and Gordon chirps that he’s plotted Scott’s position, and reckons that he can’t be far from his last contact point. Virgil demands to know about the radio, and Tin-Tin tearfully informs him that it’s gone dead. Jeff gruffly sends Virgil on his way and Brains announces he’s organising the appropriate equipment. We get a shot of Thunderbird Two loading pods before we see a more composed Tin-Tin smoking a cigarette, trying to persuade Jeff to let her go along. Jeff is concerned about what they’ll find out there and that it may be dangerous. She says they may find Scott wounded, maybe critically (the fangirl wibble starts here, I’m afraid), adding, “He’s going to need all the care and attention International Rescue can give him.”

Yes! Screams the audience. Ahem.

Confronted with this, er, rather obvious argument, Jeff accedes and gives the poor girl mere nanoseconds to get packed and onboard. Thunderbird Two promptly blasts off, with Virgil, Tin-Tin and Brains aboard. As they leave, Jeff, Alan and Gordon ponder the reasons for the savage attack. Alan starts musing that maybe ‘they’ thought Scott was some sort of spy, only to trail off when Jeff turns suddenly to Scott’s portrait on the wall. The zoom in nicely emphasizes Jeff’s obvious fear for his eldest son’s life. Jeff excuses himself with, “I…just thought I heard a signal.” Sniffle. Alan has nothing to say to this.

Gordon, clearly a man who doesn’t like a lengthy silence, comments that it must be kinda hot out there in that sun. (Incidentally, this is an episode where poor Gordo states the obvious – a lot). Jeff agrees with him, saying “Not a single, solitary soul within miles.” Points for alliteration, Mr Tracy.

Luckily, Jeff’s about to be proved totally wrong, because two explorers in a futuristic jeep are trundling through the (we assume) same endless desert, and boy are they sick of it – and each other! Lindsey has the same voice as Alan, only, can you believe it, he’s whinier. His buddy, Wilson, is doing the driving and sports a beard that Brian Blessed would give his eye teeth for. Lindsey’s main gripe is that Wilson is driving much too fast, but Wilson is just eager to be through the desert quicker. For the record, Wilson sounds like John Tracy on a really bad day. Anyway, Lindsey stares out of the window and catches a glimpse of Thunderbird One’s silvery shape off in the distance. It disappears behind a large dune, and Wilson dismisses it as a mirage. Gradually they move around the dune and, omg, there it is! Lindsey gloats “Now who’s seeing things?” Wilson’s annoyance flips into concern as he sees the ship has crashed. They drive closer, quickly realising that it’s International Rescue. Aww, I always like it when they show how widespread knowledge about IR has become. There’s a small fanfare as they pull up alongside the sand-blasted Thunderbird, and it gives a real sense of the ship’s huge scale.

Lindsey sees Scott. The two explorers approach the ship and Scott (perhaps awakened by their arguing) starts to come round again. There’s a nice angle from within Thunderbird One’s cockpit, with Scott holding his head and them noticing he’s hurt. His reply is a very manly, “I’ll survive.” Aww again. Wilson sends Lindsey off for the first aid kit, and asks Scott what happened. There’s a deft little conversation here, with Scott explaining he was on his way home and then forced down by some fighters, before quickly grilling Wilson what they’re doing out here. We all learn that Wilson and Lindsey are archaeologists, seeking the Lost Pyramid of Khamandides and have been all over the desert in their search. So far they’ve found nothing. Scott comments that “the locals aren’t all that friendly.” Heh.

Scott winces and Wilson promises that they’ll take care of him. Scott cuts in again – he requests that they radio his base first and tell them he’s okay. They ask him for the frequency. I think you realise here that Scott’s either never had to call as a rescue before, or he doesn’t want to give away IR’s direct line! He simply says, “er, I guess any frequency will do, they’ll receive you.” Very cool.

The radio signal gets through, and an ecstatic John calls Jeff with the news. Scott’s “Had a bit of a knock, but, apart from that seems ok.” Jeff is palpably relieved and wants to know what happened, but details are still sketchy. They contact Virgil with the grid reference, 67/93.

Virgil repeats this with Tin-Tin standing cosily beside him. Apparently they’re very near that area now. Thunderbird Two soon lands, which gives viewers another great sense of size and scale as they pan across from the crash site and the tiny jeep.

In what seems like a little later, John asks Jeff about Scott’s condition. Jeff assures him that Tin-Tin has fixed Scott up; however, the identity of the attackers remains a mystery and he’s going to report it. I’m not sure who to. John then comes out with a sentence that has perplexed Thunderbird fans for some time, asking if Scott won’t have to do his share of satellite relief until he’s fit. Jeff answers with what’s basically a “we’ll see” and says that they’re all settling down for the night.

A small campfire lights the crash site, tucked snugly under Thunderbird Two’s gargantuan nose. The IR team and the two explorers are seated around it. Scott gets the prime location on a chair, and despite the massive bandage on his head he sounds much recovered as he requests more apple pie (the girl packs well!). Tin-Tin affectionately admonishes him, saying he’s already ‘scoffed the lot,’ hehe. She reckons three helpings is enough and reminds him that he’s meant to be an invalid! Scott has the good humour to look sheepish – but obviously quite happy about getting a big portion of pie!

Brains reckons that Scott got off quite lightly, considering the savage attack and informs the pilot that he’s fixed Thunderbird One’s radio (and, hopefully, the rest of the craft!). Scott is determined that if the fighters come back tomorrow they’ll find them more prepared, which always bothered me. I was fully expecting another attack around now! Tin-Tin asks if he really thinks they will, but Scott admits he’s just baffled by the whole thing. Wilson proclaims that he’d had a strange feeling about the desert ever since they came out here looking for the pyramid. Virgil hasn’t heard about this yet and inquires how there can be a pyramid in this part of the desert? Lindsey answers him. I’d like to add a note that Virgil is sitting on the ground here, whilst Lindsey is in the other chair, which may tell us something about his and our Virgie’s personalities. Or they just ran out of chairs. Anyway, Lindsey tells them that there had always been rumours of a pyramid that people had glimpsed out here. Wilson adds that the sun can play funny tricks with your vision. And Tin-Tin announces that it’s time they all went to bed!

What follows is a sequence where, on my first viewing, I was sure that something was going to happen. The camera prowls around the camp where everyone is asleep in their tents, moving from Tin-Tin in one, to Virgil then Scott in theirs. Despite the set up, and the cute close-up on Scott’s bandaged head, the scene remains action-free as the fire burns down and Thunderbird Two appears to watch over them. Leaving us with the next question – just who is keeping watch in case the bad guys return!?

It’s a bright day next, and we’ve returned to Tracy Island. Scott’s seated in the lounge, clad in the most hideous pale yellow suit and orange turtleneck combo you’ll ever see. Grandma’s trying to give him another bowl of coconut crumble, but even Scott’s had enough of it by now! Virgil looks on from his much-read issue of ‘Kine’ magazine as Alan and Tin-Tin ask Scott about the fighters and how he feels now. Jeff gently tells them to back off a bit. Tin-Tin is still amazed that the archaeologists found Scott in all the expanse of desert, leading Scott to hope that they have as much luck in finding their pyramid.

Wilson and Lindsey might not survive that long, though. Back in the desert, they’re arguing again about Wilson’s reckless driving, and before you know it, Wilson’s managed to lose the trailer down a steep sand dune. They just have time to stop and say how very vital it is to retrieve it, as it contains all their fuel, food and water, before – for no really clear reason – IT EXPLODES! TWICE!

This is very, very bad news for Scott’s rescuers. Their radio was also on the trailer and although they’ve salvaged it, it barely works. They are three hundred miles from base with enough gas for fifty miles. Lindsey frets that they’re going to need water, or they’ll die.

In a nice segue, we cut back to Tracy Island and Tin-Tin’s trying to persuade Virgil to get into his trunks and join her and Gordon in the pool. Okay, those weren’t her exact words. Virgil is chilled out by the water, ignoring the beach ball lobbed his way. He’s looking sharp in a white outfit, saying he’s going to play tennis with Dad once Alan and Scott have taken off.

It’s time to renew the staff on Thunderbird Five. Jeff checks if Scott is really well enough to fly into space, and Scott assures him with a steady, “A-1, Father.” Awww. He only has a tiny plaster on his forehead now. Tropical islands can be infectious places! So he and Alan start the Thunderbird Three launch sequence. The continuity isn’t bad until Alan is in the lift to TB3’s control room. For some reason he’s then wearing the blue shirt he wore in Sun Probe! Ignoring this weirdness, they’re off into space with a blast of rockets.

Back at the burning trailer wreckage, the radio situation is not looking hopeful. Base Camp Sallah (Indy’s mate?) can’t be reached and Lindsey is now properly freaked out about the lack of water. Wilson, the most practical of the pair, shouts at him to quit moaning and tells him he has a plan. With the gas they have, they can just about reach a water hole forty miles north of where they’re stuck. He instructs Lindsey to keep trying the radio.

Lindsey’s frantic radio calls to their base camp are picked up as Thunderbird Three ‘docks’ with Thunderbird Five. Those of you with filthy, filthy minds, look away now (particularly when Scott informs John that he’s ‘ready for boarding tube’). John sort of acknowledges Lindsey’s radio call. I think he’s learned from before and is now ignoring non-vital distress calls until he he’s assured of a ride home! He’s packed and ready with his red bag when Alan enters Thunderbird Five. Alan sounds totally disinterested when John declares how good it’ll be to get home! Before he leaves, John points Alan’s attention to Lindsey’s radio signal. Although he doesn’t seem to recognise who it is, he thinks it could be the men who found Scott. You don’t fool me for a second, John! Alan says goodbye with a rather spiky, “See ya!” and then he hears the radio message, too. He wonders, what could be going on down there?

Well, for a start, Lindsey’s whining again, saying that he’ll go crazy in this heat. Nice foreshadowing. They reach the water hole, but their hopes are soon dashed – it’s completely dry! Lindsey repeats that he’ll go crazy and figures they’ll die soon from the heat and exposure. Wilson finally thinks of calling IR, saying that ‘Tracy’ (yes, Scott gave them his surname. He had heatstroke, right?) said if they ever needed help he’d be more than pleased to help them out. After all, it’s not like IR helps just anybody who’s in trouble now, is it? Ah, yes. Yes it is. Lindsey is doubtful that this plan will work, but figures they have nothing to lose by now!

When they call for help, Alan picks it up but they don’t seem to hear him, despite his attempts. Back on Earth, Thunderbird Three returns to base and dramatic music ends this part of the episode.

Ad break over, Virgil is reading ‘Kine’, still, in the Tracy Villa and it looks like Jeff is getting Tin-Tin to type for him when Alan calls up. He updates them on the fate of the rubbish archaeologists, but still doesn’t know for sure that it’s them. Virgil asks to hear the voice and recognises them instantly! As he does, Scott returns in a new (well, his favourite blue and grey jacket) outfit, and minus John. Where the hell is John? (Did you leave the poor boy in the boarding tube?!) Jeff sends Scott back out immediately, saying “one good turn deserves another.” So, what, they are only rescuing on a ‘favours’ basis at this point? Scott launches in Thunderbird One without grabbing so much as a snack to keep him going. As he goes, Jeff says ominously that “when a man’s without water in the desert he can be pretty desperate”.

This very accurately describes the hapless archaeologists’ state of mind. They’re stranded by the dry water hole, the radio gives out and Lindsey repeats his assertion that they’re going to die of thirst. Then he repeats his knack for finding weirdness amongst the dunes – he spots a shimmering pyramid on the shiny horizon. Wilson doesn’t believe him until Lindsey yells, “Look, man, over there!” and the hazy image abruptly turns solid. They’ve found a – or the – lost pyramid! Wilson is optimistic that there could be nomads with water camped beside it. Whatever, let’s go and look! So they do!

More desert music plays as they pull up alongside on the last dregs of their fuel. Lindsey can translate the hieroglyphics carved into the stone (so that’s why Wilson brought him along!) and he reads that they’ve discovered the Great Tomb of King Khamandides, God of the Eternal Fountain! The thirsty Wilson reckons the eternal fountain part is a joke. Lindsey muses that the building must be made of solid rock, which is of course when a door opens up…and of course they go inside, hearing water trickling within. They’re joined by music usually reserved for International Rescue’s arch nemesis, the Hood. Spooky. We get to take a moment to enjoy the great set design, full of statues and sarcophagi, just as the door slams shut behind them!

Bear in mind this is way before the creation of a certain Indiana Jones – Wilson uses his lighter to discover the skeleton lying beside the door. Clearly, they realise, no one else got out either! Logically, though, they decide to live a few hours longer and go to find the water they originally heard.

Scott has reached the desert, too, and tracked the archaeologists to the dry water hole. He swoops in between the palm trees (he gets to practice at home? Or maybe he’s not allowed to!) and spots Wilson and Lindsey’s jeep tracks. Well, I guess no one was worried about him getting attacked again, anyway. Scott follows the tracks, leading to only we know where…

As Scott gets closer, Wilson and Lindsey shout for help, but are equally pleased to have found the fountain at last! Just then, Scott reaches the pyramid, and recognises their jeep parked outside it. There’s a nice shot of him peering seriously out of the cockpit window. He can’t quite believe what he sees, and when he reports it neither can Jeff: “Are you sure you have the right location?” Scott insists that he does, and heads down to get a closer look.

The archaeologists have had their fill of sweet, cool (and worryingly bright blue) water from the fountain. Now they’re sated, they want to explore, and head deeper in the hope of treasure.

Outside, the door opens again for Scott. Scott tells base that he’s going inside, prompting a sweet “be careful” from Jeff. It takes five seconds for Scott to be caught inside the pyramid, too, but at least his radio still works. He hears Wilson and Lindsey exclaiming about mountains of treasure from somewhere inside, and tells Jeff he’s going deeper. His father says that if he’s not back in touch in ten minutes he’s sending Thunderbird Two out there, and reiterates for him to watch his step. Scott responds with an “OK, Dad.” Bless.

Deeper it is, and Lindsey is gloating over the (frankly tacky) pile of riches they’ve discovered. Wilson points out that they’re still trapped, which makes Lindsey whinge that they’re too rich to be trapped! It seems that they both suddenly notice Scott, who’s perched halfway up the stairs – hat at a jaunty angle – saying, “International Rescue at your service.” Well, it feels so good to ‘pass it on.’

As Lindsey, and I think most of us, half-expected, he picks this point to go utterly, totally and irrationally nuts. He has a good aim for a crazy SOB, managing to shoot Scott’s radio mike and, fortunately, nothing else! Wilson asks what the hell Lindsey’s doing, and then dives for cover, possibly shot! A vicious shootout commences. Scott gets pinned down behind two statues, trying to both reason with and shoot the crap out of Lindsey. But the dead-shot archaeologist strikes again, soon shooting Scott’s gun out of his hand! Now in possession of the pilot’s weapon, too, Lindsey proceeds to blast away Scott’s cover, leaving a seriously worried Tracy exposed to the next bullet! Gulp. Certain death beckons, and then…a hidden door opens and Lindsey’s guns are shot from his hands.

The whacked-out explorer collapses, apparently in a dead faint, as two men in strange caps and dodgy moustaches threaten them with yet more guns. Stingray-esque music trumpets. We zoom in on Scott, who immediately checks out that the logo on their outfits matches those on the jets that shot him down. These are the bad guys! What Scott actually says is, “Well I don’t know who you are, buddy, but…” and then Wilson chimes in with, “Looks like they want us to go with them, Scott.”

The look Scott gives Wilson is priceless, the ultimate in ‘you were frickin’ alive??!’ But, in typical Scott style, he just replies, apparently with some humour, “You could have fooled me.” Their captors make another threatening gesture with their guns, and Scott and Wilson are taken even further into the pyramid.

And it looks like it was a very, very long way down, because the ten minutes are up and Jeff has sent Virgil and Gordon in Thunderbird Two. What the hell has happened to Scott?

Meanwhile, the eldest Tracy is being given an unguided tour of bad-guy headquarters from a cute monorail car. Lindsey is still passed out on the seat, meaning that Scott and Wilson are stuck standing up beside their silent guard. Now, they are never named as such in this episode, but the consensus from comics and scripts is that this pyramid-loving race are called the Zombites, so that’s what they’ll be from now on. Scott spots them tanking up the fighters that shot him down. The Zombites seem to be using a strange gas that’s coming out of the pumps, produced by a mineral found deep underground, and Scott and Wilson speculate that this is where these guys get their fuel and power. Scott wonders what the Zombites are going to do with them.

Outside, Thunderbird Two flies over the Sahara. With still no word from Scott, tensions are high.

Back in the pyramid, the monorail car reaches a control room. A man in a red cap, clearly the boss of the Zombite operation, is barking orders at some screens. Scott and Wilson sees Thunderbird Two on one of them, and then watch in horror as Mr Red Hat orders some missiles to be aimed directly towards the big green ship! Scott plots with Wilson about what they’re going to do. I just figure it’s lucky that their guard doesn’t speak any English. Red hat Zombite is directing the angle of the missiles by yelling, “Ommpah!” a so-far unheard of way of expressing height, angle and speed whilst compensating for wind-resistance… The bad guys are about to fire on Thunderbird Two when Wilson and Scott go into action.

Wilson overpowers the guard whilst Scott nabs the gun and fires repeatedly into the control room. This sets off the missile intended for TB2, missing her by mere metres. Phew! This totally confuses Virgil and Gordon, who interpret it as a warning. And do nothing at all.

The control room shootout continues and alarms start blaring. Luckily, the Zombites’ aims suck. Scott and Wilson make their ve-ry slo-ow escape in the elevator car, and Scott covers their escape by firing into the pit where they’re repairing the fighters. This sets off a gas leak and several small explosions. Scott’s glad that he and the explorers have gasmasks to protect them from the fumes! The Zombites are less lucky, as his actions begin to kill them off, especially when it’s clear that the pyramid will soon explode! Scott’s now anxious to tell Virgil to keep clear.

Virgil and Gordon are still cruising above in Thunderbird Two, paralysed by indecision until Gordon brightly decides that they should, y’know, investigate or something. Virgil agrees and starts to bring TB2 down to land beside the soon-to-be-atomised pyramid.

Mr Red Hat is choking to death on the gas that escaped into the Zombite’s control room. He curses the Thunderbirds, as you would, frankly, in his situation…the gas pressure climbs and climbs, but by now Scott and Wilson are at the end of the monorail line. Lindsey picks this moment to wake up, apparently quite recovered from his burst of desert-madness. Scott appears to harbour no grudge about the whole ‘shooting him to death’ attempt and informs him that it’s almost time to run like crazy! Scott, Wilson and Lindsey all make like trees. But what about the door?! Oh, it’s ok, another dying Zombite in the control room just died enough that he flipped the switch and opened the door!

Thunderbird Two is just landing as Scott emerges. He radios, leading Gordon to say, so helpfully, “Hold it Virgil, it’s Scott!” Well, duh. Scott ignores all of Virgil’s frantic questions and orders him to “Beat it!” And at this, Virgil finally does whilst Scott and the others escape to Thunderbird One.

Within the pyramid, things are looking bleak for the hidden-race-that-could. All the Zombites are dead or dying, the explosions continue, and you have to feel a tiny bit sorry for these weirdos. They had no idea they were up against Scott, and have a shocking WMD safety history. The gas pressure reaches its peak. There’s silence for a moment just outside the pyramid, as Thunderbird One lifts away, and the explorers’ jeep suddenly gets toasted by a seriously huge explosion. BOOOOOOOOOOOM.

Virgil’s cheery about the whole thing, “There she goes!” and Scott’s response is a tad more subdued, but no less relieved, “The Lost Pyramid of Khamandides is lost forever now.” Yes, it’s nothing but rubble now. Wilson and Lindsey are similarly impressed, but Wilson has an odd tone in his voice when he says, “We’ve certainly got a lot to thank International Rescue for.”

Now, obviously I’m glad that Scott got away! I was always intrigued but also slightly frustrated by this episode. As an adult, there’s the whole genocide thing to question, even if the Zombites were clearly up to no good. A little more information would have been nice – some actual reason behind deciding to shoot Scott down and everything that followed. Instead, Scott manages to wipe out a race of people, or that’s how it appears. But, if they were real bad guys, then it’s sort of OK. Kind of. Also, I strongly feel that this really should have been made into the movie, as I think an extra half hour would have fleshed out the bad guys and given Scott slightly more constructive things to do. Some decent conversation between at least one of the Zombites and Scott would be a start.

But, despite all this, I’ve seen the episode more times than I can remember, so it felt very good to re-watch it in one go and reabsorb all the little details that made it a classic


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Let me apologize up front for the shameless promotion of this episode, due to its extreme Scott-ness.  Having said that, the scenario used here is quite unusual, especially for a series generally touted as children's programming. It brings to mind something Steven Spielberg or George Lucas might have produced. In fact, the first scene of The Uninvited has the pilot of Thunderbird One whistling a tune. Most fans think it's the Thunderbirds theme but to me (and I know some of you will disagree), it sounds very much like the theme from E.T. - The Extra-Terrestrial.

Admittedly, some elements of the set-up will make you do mental double takes. One example is the scene where after Scott's terrible crash, which looked worse than it apparently was, John comments that Scott wouldn't be able to do his turn at satellite duty until he was fit. This makes no sense given that Jeff tells Scott to bring Alan up for his turn of duty in Five in the opening scene. Another fact just begs to be dissected here. Thunderbird One is supposedly the fastest aircraft ever built and nothing else can come close to reaching its top speed. Why then couldn't Scott outrun his attackers?  Various other procedural anomalies occur, such as Scott being sent into outer space one day after his crash, in which he received a head injury.  Also, the two archaeologists, Lindsey and Wilson, learning Scott's full name, etc.

Having pointed all this out, I find none of it inhibits my actual enjoyment of the episode. The storyline is interesting, the set design very detailed, and I actually believe there is a lost Pyramid of Khamandides as I'm watching it. Although the origin of its inhabitants, the Zombites, remains a mystery, their uniforms and sophisticated arsenal suggest it is extra-terrestrial. The use of a pyramid as their base of operations, thirty years before the movie Stargate was made, is ingenious. The resourcefulness of our gallant field commander is showcased, as is some pretty cool hardware, such as the mono-car.

We are relieved when Virgil and Gordon are saved from also being shot down and then we want to cheer as Scott, Lindsey and Wilson all escape just in the nick of time. All the elements of your classic action/adventure movie are here and rather than just a children's program, it becomes more of a drama to be enjoyed by all ages. And, in between all the action, there is still room for that all important rescue. What more could any Thunderbirds fan ask for, except maybe more screen time for their own favorite Tracy.

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