04: SUN
PROBE
This is the episode
where the members of International Rescue show their true
versatility and commitment to their mission. “Sun Probe” is one of
the more iconic episodes, certainly one of the ones I watched the
most frequently, back when the show was broadcast in the early
nineties. Over-familiarity originally made me less enthusiastic
about this episode than most, but re-watching it now has reminded me
why it’s still a strong instalment, containing some great character
moments, particularly for our favourite stuttering scientist.
We open on Sun Probe
about to be launched. As one of the main complaints I have for this
episode, the long, drawn out launch right at the start is what
annoys me the most. Some of it seems unnecessarily stretched –
another example of the need to extend the first ten episodes after
Lew Grade’s decree. Each stage gets laboriously described by Colonel
Benson in the control tower (wearing a particularly nasty dark ochre
top and grey waistcoat). He wishes the three ‘solarnauts,’ Asher,
Harris and, er, Camp, luck on their journey. When they go. In half
an hour. I am extremely relieved that this isn’t filmed in ‘real
time’. Anyway, as the rocket trundles towards launch it’s made clear
that THIS IS A BIG DEAL. The countdowns emphasise Sun Probe’s
immense rocket power. The fuel container disappears underground like
a miniature Marineville. The countdown mercifully ends, and –
Colonel Benson is thrilled – “Lift off is A-Ok! Operation Sun Probe
is on!”
The Tracys – Scott, Alan
and Jeff, anyway – are watching all this on Jeff’s tiny TV monitor
in the Tracy Villa’s lounge-cum-study area. Tin-Tin is here too,
snuggled up sweetly next to Alan. Jeff is pretty excited by the
rocket launch, which “never fails to give me a kick,” and then he
speculates about Brains’ whereabouts, thinking that the scientist
would be interested in the historic event. No, in this world there
are apparently no VCRs, DVD-Recorders or Sky+…or even Youtube. An
equally baffled Scott goes off to remind Brains himself.
Brains is busy tinkering
with his latest invention in the lab, Braman. Braman is a
copper-covered robot with a humanoid shape, which Brains seems to be
programming as his all-purpose PA-calculator-bottle-washer
(basically the exact opposite of Bender from Futurama). Scott
arrives to tell him about Sun Probe, but ends up perplexed at
Brains’ total disinterest. Scott’s reaction to Brains’ frustration
with his new metal friend is amusing, too – but it was still nice of
him to try to tell Brains…
Scott leaves Brains to
it and we watch more handy exposition provided by the news reporter.
It turns out that the Sun Probe launch all happened a week ago and a
cute low-tech animation explains the solarnauts’ mission - to fly as
close to the Earth’s sun as they can, launch the eponymous ‘probe’
and return to Earth with the piece of matter from the sun’s flare.
What I find the most impressive is that they’re able to accomplish
this epic journey in a single week! However, they never actually
explain just what they’re going to do with this piece of solar
energy once it’s contained. Any fanfic takers?
Strapped safely inside
the Sun Probe, the three solarnauts joke nervously about their fear
of melting away, should their refrigerating gadget expire at any
point. (For the record, this little scene tends to set off many
puppet-likely-to-melt-related jokes in one’s parents). Anyway, the
mission is still going smoothly, so far, and now it’s Jeff who tries
to get Brains to come and watch Sun Probe go into orbit. Brains has
now moved his robot into the bit of the lounge that’s behind a big
oriental-style wooden screen. Jeff reminds him that the Sun Probe
mission is about to get interesting, only for Brains to casually
correct him on the timing of the orbit. In a sweet bit of
characterisation, Jeff is amused to realise that his friend is “not
as blasé” as he behaves and in fact knows the mission off by heart.
Brains’ response is a surprisingly shrill, “Oh, no, sir!” to which
Jeff says, “You could have fooled me!” But it really gives a sense
of Jeff’s gruff sense of humour and the earnest tunnel-vision of our
Brains when he’s working.
In the (inevitably
ill-fated) Sun Probe, it’s time to fire retros to get them into
position for the mission’s final stage. Its rockets sound
suspiciously like one of the Thunderbird craft landing. There’s more
mission dialogue and many mini-countdowns as the ‘collect a piece of
the sun’ operation finally gets going.
While Sun Probe reaches
its end game, Brains is trying to speed up Braman’s responses by
teaching him chess. Speculating aloud, the scientist wonders if he
could ever create a robot brain as fine as a human’s, before
announcing ‘checkmate’ to his metallic protégé.
Cutting back to outer
space, the Probe has successfully made it through the sun’s flare –
the Tracys watch a ‘tel-radio picture’ of the event – and more of
Barry Gray’s spooky ‘space music’ plays over the video. Sun Probe’s
probe reconnects with the rest of the ship just as Brains enters the
room. Watching the picture and totally out of the blue, Brains
figures something out that the rest of the space agency appear to
have overlooked. Even as he mutters, “I don’t think they’re gonna
make it,” and Jeff replies, a little naively, “But everything’s
going fine,” (jinx!) the announcer squeals that Sun Probe’s rockets
have failed and the spaceship is now on a dead collision course with
the sun! One more time - the entire space agency missed that
possibility? The announcer excitedly says “Stay tuned!”
There’s a short break
here, during which time the rest of the family suddenly turns up in
the lounge - clearly not every Tracy was all that excited about the
Sun Probe mission. I have a theory that all the coverage was buried
on a dedicated satellite channel like National Geographic. Alan and
Tin-Tin are still snuggled up on a seat together, Scott is beside
Virgil, and for all you Gordon fans, yes, he’s finally here! Now
that everyone’s gathered together, there’s rapid discussion about
what could have happened to doom the Sun Probe mission.
Brains speculates that
Sun Probe was unable to fire its engines due to high levels of
radioactivity from the sun. It will need a boosting signal from Cape
Kennedy to set them off – Scott impatiently demands why they don’t
just do that? Brains says that they probably already are, but their
signal is probably not strong or close enough.
They’ve clearly left the
TV playing and at that point, Colonel Benson broadcasts in his full
awful-ochre-shirt-with-dark-waistcoat glory. I just hate the colour
scheme, ok? And the poor guy has no other outfits. Not even a proper
uniform! Anyway, the Colonel has also worked out that Sun Probe is
doomed, unless International Rescue, “if you are watching”, can
possibly help them.
On this bombshell, the
others wonder what to do, and Brains leaps into action and – starts
playing chess with Braman again. Which Alan totally “doesn’t dig.”
Cliff-hanger music plays and we leave Brains to tinker – I mean
think.
Back in Sun Probe, the
solarnauts are understandably freaked out by the change in their
mission’s status from ‘darn dangerous’ to ‘certain death.’ It’s a
pity we don’t really learn more about these guys, although it’s easy
enough to empathise with their predicament – a nightmare that one of
them has claimed to have had many times. The refrigeration gadget is
already becoming less and less effective. That nightmare is now a
reality.
On Tracy Island, snacks
and big cups of coffee fuel a heated discussion about what
International Rescue should do be doing to help. Scott figures it’s
obvious – they should use Thunderbird Three to get close and
send Sun Probe a rescue signal from there. Virgil disagrees
strongly, pushing for Thunderbird Two’s far superior
broadcasting power. Scott points out that that only counts if they
were both at ground level – this is probably the only time you see
these two brothers ever disagree on anything. Tin-Tin is more
anxious that the whole world is waiting for IR to come up with a
response and they’ve already taken three hours (three-freakin’-hours!
How? Were they deciding on donut toppings?) arguing about it. Then
Gordon, finally, gets a chance to prove his usefulness by pointing
out the reasonably obvious facts – both craft have an equal chance
of success or failure. So why not give both of them a try?
This plan is immediately
agreed upon and Brains is ordered to get working on a launch for
Thunderbird Three. Virgil heads off to ready Thunderbird
Two’s supplies. Alan volunteers Tin-Tin to do work, or something
on Thunderbird Three. By the sound of it she will be needed
to press the button that operates the safety beam. Maybe she has the
smallest fingers.
A short time later,
Scott, Alan and Tin-Tin are lined up on the couch in the lounge.
This will be Tin-Tin’s first ever mission and Jeff wishes them all
luck before they launch. The couch disappears under the floor with
its three passengers, beginning Thunderbird Three’s quite
extravagant launch sequence. It always makes me smile because
whenever they do this, the characters manage to look somewhat
self-conscious, and is it just me or is Scott visibly keeping his
distance from Alan and Tin-Tin?
In fact, they seem so
awkward that they’ve managed to swap seats, possibly on a dare, on
their way down the deep drop into the hangar beneath (in the
miniatures shot). Then once the sofa inserts them into
Thunderbird Three, they’re back where they started. Alan
hot-foots it up to the control room, ordering them all to “take up
launch positions.” This involves him getting into his uniform and
standing on an automatic, swivelling control panel, whilst Scott and
Tin-Tin sit in silence, on a couple of comfy recliners. Frankly,
Scott has an expectant ‘and where’s my martini?’ air about him.
Next thing,
Thunderbird Three is blasting off – this is Scott’s cue to ditch
Tin-Tin and go help Alan. We get a lovely shot of Thunderbird
Three’s fiery rocket flame creating heat-haze as it leaves the
green orbit of Earth. Alan calls Tin-Tin to ask her to start work,
which she says she’s already doing. There isn’t a moment to waste –
after all, if they’re going to catch up with Sun Probe, they’ll
probably be at the Sun in less than a week!
Please bear this week
long delay in mind, as that seems to be how long Virgil and Brains
have spent on loading Thunderbird Two with appropriate
equipment. The optimum point for Thunderbird Two to broadcast
from is way up in the Himalayas. Grandma has apparently rustled up
some freezing weather gear. Virgil and Brains play a strange version
of the Generation Game’s conveyor belt (except Virgil has a list,
cheating slightly) and they tick each box off with (apparently
wholly inaccurate) reference numbers. They’re almost done when
Brains suggests that they pack one of his super computers, just in
case...
Thunderbird Two
rumbles out to a rather quiet launch. There’s a lovely shot from
outside TB2’s cabin, looking in at Virgil piloting while Brains
reads an in-flight magazine...or, ok, it’s probably a file about the
mission. Jeff and Gordon are on the balcony watching them go and
Jeff admits to some uncertainty about their ability to succeed this
time.
After a short break,
we’re back with the hapless crew of Sun Probe, who have just
twenty-four hours left. They’re getting frazzled and almost don’t
believe it when Alan’s voice reaches them on the radio. Scott and
Alan inform the crew of their plan, to fire Sun Probe’s retros with
their own signal, which Tin-Tin is now ready to send. Scott’s
already worried about the vast increase in heat from the sun. They
all anxiously watch the display telling them how close they are to
success.
It turns out that
they’re still four hours short of where they need to be, whilst
Thunderbird Three is in increasing danger from the heat. Alan
radios Jeff with the bad news. Jeff frets at asking Tin-Tin to risk
her life like this, but her father and Jeff’s loyal servant™, Kyrano,
assures Jeff that she’s willing to do whatever it takes, especially
as he and his daughter owe Jeff their lives. Another snippet of back
story worth wondering about, which is never fully explored in the
show proper.
Still concerned about
Thunderbird Three, Jeff calls up Virgil in the Himalayas to see
what their progress is. Somehow it has taken a week to get
Thunderbird Two ready to do her part in the mission. Jeff asks
about the weather conditions and Virg responds with a laidback,
“Pretty stormy, Father. Pretty stormy.” He isn’t kidding – it may be
the understatement of the 21st Century. In one of the most vivid
scenes in the show, Thunderbird Two glides through snow
blasted mountain tops. Thunderbird Two’s almost totally
covered in snow by now. Virgil brings her in to land on a ledge
that, he’s confident, should be directly below them. They must have
some decent GPS in there. Once they land, Virgil calls base again
and says they’re setting up on Mount Arkan and are about to get out
the Transmitter Truck (never named here, but generally known to fans
as ‘Jodrell 6’). Virgil seems optimistic as he brings out this Big
Truck, which is basically a giant satellite dish stuck on top of
sturdy caterpillar wheels. Inside it, Virgil and Brains are wearing
some nasty white and splodge coloured fur hats – also, pale blue
snowsuits are NOT a good look for poor Virgie.
Still, this scene really
feels authentically cold and there’s a nice shot of the sun being
almost invisible through the thick cloud and snow cover.
Much, much closer to the
sun, in Thunderbird Three, Alan is now trying to persuade
Tin-Tin to use an escape pod before they get much nearer to burning
up. She refuses, saying that there is no time and they must rescue
Sun Probe’s crew. They try the beam again – and a visibly too-hot
Scott sounds ragged and irritated when he sees they’re still two
hours short of success. Thunderbird Three isn’t built to
endure these conditions, and Alan fervently hopes that they can all
stand up to the heat.
Neatly mirroring Alan’s
line, Virgil hopes that he and Brains can stand up to the cold. He
patiently listens to Brains spell out a tech-babble-heavy plan,
(i.e., he will make some calculations, then send the signal), before
gallantly offering to make them both some hot coffee.
Things aren’t looking
good for Sun Probe. The heat is worse than ever, nothing is working,
and they haven’t heard from their potential rescuers in four hours.
The crew of Thunderbird Three aren’t in the coolest shape,
either – the heat is having a very bad effect on Scott and Alan, and
Tin-Tin almost doesn’t hear the order to try the signal again. To
their utter horror, it’s still not working!
Scott is almost passing
out from the extreme heat and Alan encourages Tin-Tin to do whatever
it takes to make the signal work. As a last resort, Tin-Tin
drastically overrides TB3’s system and then resends the beam. They
all watch it anxiously – and Alan’s hair is huge at this point! The
signal makes a louder and more encouraging noise until, suddenly,
finally, the damn thing hits the image of Sun Probe and fires the
retros!
Inside Sun Probe,
solarnaut Harris thinks that the ship’s about to break up. Then he
realises, with considerable relief, that the rocket motors have
actually fired! They’re moving away from the sun!
Triumphant music plays –
the mission has been a success!
In Thunderbird Three,
they’re desperate to go home. Scott admits he couldn’t have taken
much more of the heat. Alan presses the button that fires the retros.
It fails. Scott snaps at him to fire the retros, but Alan can’t get
them to work. Nothing is working, and now they’re in the same bind
as Sun Probe, Alan realises, “We’re still on a collision course with
the sun!”
On Earth, the news
broadcasters pick up on this bad news even before Jeff and Gordon,
who were watching the TV channel report. The newscaster again sounds
far too pleased about this turn of events – he chirrups that the
brave International Rescue crew are headed for certain tragedy.
Jeff calls Mount Arkan,
informing Virgil that Scott, Alan and Tin-Tin are unable to leave
the sun’s orbit. Virgil asks Brains for help with a heart-wrenching,
“What are we gonna do? What’re we gonna do?” I like how Virgil’s
line is delivered with far less melodrama than you might expect from
only reading it. Brains is thinking frantically out loud – at one
point he stops altogether, mid-thought, and Virgil has to prompt him
with a patient, “Yes?” Finally, Brains realises that Thunderbird
Three’s rescue signal is draining it of power to fire its retros,
and that they’ll need to figure out the frequency to jam this
transmitter. Clearly no one on TB3 has been left able to switch it
off themselves. Brains elects to work out the frequency needed by
using the super computer packed in TB2.
In Thunderbird Three,
poor Scott passes out entirely, slumping onto the control panel.
Alan is barely conscious and has figured out the same thing as
Brains. He forces himself up and gets into the lift, intending to
switch off the transmitter that Tin-Tin was operating.
While the news people
continue to sound ecstatic about Thunderbird Three’s certain
demise, Virgil and Brains have returned to Thunderbird Two. They
open up the crate (remember that ever-so-useful packing list?), only
to discover that – gasp – robot Braman is in there instead! Brains
gasps, “We’ve brought the wrong box!” Nice choice of words, brainiac,
now no one gets blamed for this snafu. Argh.
Unaware of this, Alan
makes it down in the lift, leaning against it with his sweaty head
covered, his vision apparently blurring with it as he sees Tin-Tin
unconscious on her keyboard. The transmitter is still going, and
Alan makes a few steps towards it. He doesn’t get any further and
conks out altogether barely a metre from fixing it! Perhaps if you’d
all been in your spacesuits…?
Hmm.
On snow-swept Mount
Arkan, Brains is stuck for an idea and Virgil is stumbling out words
as he desperately tries to prompt the scientist into finding some
other way of doing the calculation they need to save Thunderbird
Three. Virgil suggests frantically, “That is… if you could work out…Braman’s
mechanics on paper, surely you could…”
We have a winner! Brains
suddenly remembers that he made Braman part pocket calculator. He
quickly gets the question ready – Virgil’s face is a picture as
Brains reads out the mathematical gobblegook. When he’s finished,
Brains tells Braman, “Off you go, then,” and the robot starts to
makes noises like a broken dial-up modem. At last, it spits out an
answer. Brains just isn’t too sure if it’ll be the right one.
Jeff and Gordon are
trying to reach them on the mountain. Virgil eventually answers,
filling Jeff in loosely on the details, saying that Brains is going
to jam TB3’s transmitter. The broadcast starts, and there’s a long,
tense wait for the signal from Braman to do its work. This beam
sounds like a Doctor Who monster.
It looks like it was the
right answer as Thunderbird Three’s retros suddenly burst
into life! Woo hoo! Even more triumphant music plays than when they
rescued Sun Probe. Alan emerges from behind the sofa in TB3, as
though he’d been hiding from a Dalek, realising that the ship is now
moving away from the sun! Brains and Virgil have figured out the
same thing, prompting Jeff to warmly say how proud he is of his
International Rescue team today. He prepares a heroes’ welcome for
the crew of Thunderbird Three – although there’s probably
cake for Virgil and Brains in the interim, considering that it’ll
take another week for the spacefaring threesome to make it back to
Earth.
Everyone is safely back
on Tracy Island. Brains chats to Braman again, relieved that, now
the excitement has died down, he has a chance to work on the robot’s
chess abilities. Braman promptly checkmates him. Jeff enters the
room at that moment and consoles the crestfallen scientist, saying,
“You’ve been working kinda hard lately…” which Brains seizes on as
the answer. Bless. Jeff thanks the scientist for saving his team,
and suddenly everyone is there to thank Brains. Even Braman joins in
– presumably his next words are ‘Crush, Kill, Destroy…’ For now,
everyone laughs as Brains gives a jaunty salute, and cheeky music
signals that this is the end of a rather long review. Episode. Long
episode. That’s what I meant.
In many ways this is
another story that every casual viewer immediately thinks of when
Thunderbirds is mentioned. The story’s influence has spread, most
recently in Danny Boyle’s movie Sunshine and in more real life
events over the past few years. I think it boils down to how much
investment you put into Sun Probe’s unfortunate crew, and your
tolerance of long, drawn out rocket launches. However, from my
experience of this episode from a young age I thought it was great
for sparking off debates as a kid – pointing out inconsistencies and
improbabilities, like reaching the sun in seven days, or wondering
why no one seems to be drinking any fluids or stripping off in the
intolerable heat. I think this leads us into a much longer debate
about why turtleneck jumpers seemed to be such a hit with the Tracys,
living on a supposedly tropical island… perhaps Brains has invented
anti-thermal underwear?
Overall, this is another
important, core episode that establishes characters, machines and
International Rescue’s greatest strengths – its ability to adapt to
the situation and unwillingness to merely quit despite the odds.
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